
These reduce stats and make the weapon slightly worse but replacing it solves the problem. Also, keep an eye out for red attachments. The base star level improves with each rarity increase, meaning your white tier M16 will be much worse than a blue tier one. A new gun can easily surpass a fully kitted weapon that started at low stars, even if it’s missing all attachments. However, don’t be fooled by that nice red dot and rad suppressor. Each attachment you find or buy will increase the star level and improve various stats. Weapons come in all varieties, and each has an associated star level which determines its base stats. The worst-case scenario is when someone ends up with both a primary and secondary using the same ammo type, leaving them without a backup when they run dry. If everyone has pistol ammo based sidearms, then the player running a submachine gun primary will have a more challenging time staying topped up on ammo. It’s also essential to bear in mind what secondary weapon your teammates are using. Communicating your ammo needs is the easiest way to avoid someone running out in a clutch moment and dashing off to find bullets, which will get them killed. One player on a shotgun will probably end up with plenty of unused assault rifle ammo to hand out to a teammate, and vice versa. If you make sure that weapon types are distributed among your team, you’ll have an easier time sharing resources. Credit: Turtle Rock StudiosĪmmo can quickly become a scarce resource, but there are ways to mitigate it. Hits from sniper rifles deal large amounts of damage and stagger mutations to give players a chance to gain distance. It is often worth bringing a sniper rifle to put shots into the weak spots that most mutations have.
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Multiple mutations with corruption card bonuses can become a true test of how to prioritise incoming targets, especially when they spawn in groups. This becomes more problematic once you begin to stack up corruption cards. If they are left alone, they can become devastating hit point ravagers. Thankfully once you spot one it should die quickly, faster if focused down by two players. There are several types and each has its own ability designed to mess with your run. Mutations are bigger and meaner than most of the Ridden you’ll encounter. Mutations are far more common than L4D‘s Special Infected If you’re going up against traumatic Crushers, they should be taken down immediately, even if it means taking a few hits from general Ridden. Most importantly, they will let you know which targets should take priority.

You’ll gain more corruption cards as you slide up the difficulties. This makes it hard to plan for what is coming up because you never know when the game will throw an Ogre at you while also covering the map in dense mist.
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The game’s levels aren’t properly random – certain paths will be closed off, special rooms full of loot can appear in different places or pathways can include horde-summoning birds and alarmed cars – and the real changes will come from the corruption cards, which will throw you constant curveballs that will make each run feel slightly different. Here you grab a few cards, tweak your deck, and venture out again to push through a few levels more. Typically you’ll push through several levels on a run before failing and heading back to Fort Hope. As with all roguelikes, your progression will be incremental.
